Obscure (PC) - Video Game Review
*Some readers don't like to game, or prefer to watch others play games instead. Due to this, I've decided to add a Recommended Let's Play Section for certain games I review. This will enable those that don't have the game to watch how the game actually plays, as well as those that are interested in possibly buying the game to get a preview of how it looks.
I've been in a bit of a video game rut lately so my gaming reviews have seen a bit of a slowdown. By pure happenstance, I discovered this one via a YouTube recommendation and thought it might be worth a try. It seems like a lot of gamers share a nostalgia for the old 8-bit days of Nintendo, but my rose-tinted glasses have always favored the early 2000's. With that said, this one really intrigued me and the thought of it having an add-on multiplayer made me curious enough to check it out.
General Information
Obscure is a survival-horror game that was developed by Hydravision Entertainment. It was released across multiple console platforms on 1 October 2004 (in Europe) and 6 April 2005 (in North America). Although it is a primarily single-player game, it has enabled two-player co-op play enabled. A sequel, Obscure II, was made in 2007, and further games were planned however Hydravision closed before this could happen. In 2016, Obscure was re-released to Steam with slight updates, however the licensed music was removed due to the game's licensing contract with some of the signed performers. I'm really glad that this approach was made to the game, as other games like Alpha Protocol and Alan Wake have been lost to time due to music licensing issues. Generally speaking, Obscure received slightly above-average reviews and holds a 63% Metascore on Metacritic.
Leafmore High School has been plagued with the disappearance of its students for decades and somehow avoided closure. Five students quickly find themselves immersed in the grand conspiracy behind these disappearances and must survive the night while avoiding the nocturnal monsters that roam the school's halls. Their struggle will lead to the revelation of secrets that have gestated on the school campus for lifetimes.
The Gameplay
The game plays very similar to the Silent Hill franchise, while retaining an inventory system reminiscent of the Metal Gear Solid series (I wonder if Hydravision were big Konami fans). Players will eventually be able to choose to play as one of five main characters with an optional AI partner joining them as back-up. A second player can fill the shoes of the AI partner, which is highly recommended for this game as the AI partner is not very bright. On more than one occasion, my AI partner decided to stay behind and die against enemies I was running from. I was happy that the inventory systems between characters all pool (with the exception of weapons), so I didn't have to spend tons of time managing everyone's individual ammunition. Despite that, the AI partner is typically very reluctant to shoot much of anything, so I never worried about them running out of ammo.
Audio/Visual
Like most early survival horror games, the voice acting is pretty atrocious, however the overall audio is great. The version I played was lacking the licensed music, but I really enjoyed the background music all the same. Much of the music was done exclusively via a choir, which was quite the interesting artistic choice as I have not seen that done in most other games. There were also a lot of really nice sound effects that added to the creepy ambience for more chilling segments. I recall one early part of the game where I heard screaming coming from down the hall and was too scared to investigate it (RIP).
Replayability
My initial playthrough of the game took me a little over 5 hours to complete, which is fairly short, but there's still more to enjoyment to be had. Beating the game unlocks a harder difficulty, as well as "Special Mode," which is essentially a New Game+ version. Players will also unlock new costumes and weapons by beating the game, while being even further incentivized to replay as new modes offer new items as well. At the bare minimum, I'd say the game is worth playing in single player and then replaying with a friend via its local multiplayer function.
The Best of the Best: The ability to swap out protagonists throughout the game and even continue playing if a character dies.
The Worst of the Worst: Your AI partner calmly watching you get strangled by a monster while you call out for help.
Would I Recommend?
In my opinion, this game is a bit of a hidden gem as I'd consider myself to be a pretty big survival-horror fan and I had never heard of this game. It certainly has some rough edges to it, but I recommend it to those that like games of this genre. Considering it is less than ten bucks on Steam, I'd say new players are in for a treat (especially if they have a friend to play with). If you're not a fan of horror games, or you want something with a deep story, I'd recommend passing on this one.
- Stan leaves Kenny to talk to his sister so he can take a shower and comes back in less than 30 seconds wearing the same clothes he was exercising in. I'm not so sure Stan grasps what hygiene is...
- The opening 15 minutes of this game made me really meditate on the question of how far would I go to get my gym bag back if someone ran off with it.
- Apparently, Principal Herbert was never told school shootings are a thing, so he just casually leaves guns lying around the school campus.
- Honestly, the fact that Kenny whips a gun out of a box he just found (with no reaction at all) made me laugh my ass off.
- That ending was really abrupt. I'm kind of hoping whatever Stan stumbled across killed him, but I won't get my hopes up.
(1) Wikipedia. (2020, October 20). Obscure game cover image. Retrieved from: https://en.wikipedia.org/wiki/Obscure_(video_game).
So I've been watching PISTOLPETE's play-through of this and apparently you can determine the health of a survivor by opening the menu screen and looking at their picture. I don't think the game ever tells you this though, and I never looked at that part of the menu after the first time I saw it as it didn't have anything else to offer really.
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