Resident Evil 4 (PS2/PS4) - Video Game Review
As we approach the release of Resident Evil 8 (aka Resident Evil Village), I thought I'd continue my way through the Resident Evil series and review the undisputed rock star of the entire series. I've probably beaten this one four or five times at this point. To spice things up, I finally tried this on Professional Difficulty for this review, but I'll keep my thoughts restricted to the regular version of the game. I forgot how much fun learning Spanish can be when you're trapped in a village filled with homicidal maniacs!
Where You Can Find It: I played this on PlayStation 4 as a remastered port, but I have also played the PS2 and PS3 versions. It is also available on nearly every modern platform to include PC via Steam, Nintendo GameCube, Mobile (IOS/Android), Xbox One, Nintendo Switch, and Nintendo Wii. Apparently the Nintendo Wii version is very unique, so if you're a die-hard fan and still have your old station, I'd recommend it for a change of pace.
General Information
Resident Evil 4 is a survival horror game that was developed and published by Capcom. It was first released on 11 January 2005 and is the last main Resident Evil game to feature series' creator, Shinji Mikami's direction and guidance. Despite its title, this is actually the thirteenth full game in the series (I refuse to count the Java game, but if you feel inclined it is technically the fourteenth then). Another important distinction is that this is the first in the main series to not take place in Raccoon City. Although it wasn't really considered a reboot at the time, one could observe it ushered in an entirely new generation of Resident Evil games as the main canon changed, while the standard fixed-camera angles and tank controls were replaced with over-the-shoulder third-person action. It is widely considered to be the best Resident Evil game of the series, and many also consider it to be one of the greatest video games of all-time. Almost all of the game's critical reception has been met with high praise as it boasts a 96 Metascore on Metacritic (for the PlayStation 2 version).
The game's creation is a really fascinating story to get into as there were actually several attempts to make it, which ended up resulting in the creation of an entirely different franchise! According to Marrujo, development of Resident Evil 4 began in 1999 with a push by Capcom to make the fourth installment even bigger and badder than any of the others before it. New styles and aesthetics were tried (as we can see in the finished product), however some of it was a bit too edgy for the franchise, so Capcom made the Devil May Cry series out of the genetic soup that would also produce Resident Evil 4. Considering its age, one might think Resident Evil 4's story is over, but a remake of the game has been in development since 2018 and it is expected it will release in 2023. I'm not particularly excited about the remake, but I am certainly curious to see what the modernized version will look like.
A good chunk of time has passed since the horrific event of Raccoon City and in that time Leon Kennedy (from Resident Evil 2) has joined the US Secret Service. Leon's on a mission to track down the the president's daughter, Ashley Graham, who was kidnapped and last seen somewhere in rural Spain. The ex-cop's investigation quickly brings him face-to-face with some nasty locals, who are totally not zombies, that have ties to a strange cult.
The fixed-camera angles and tank controls of yore have now been replaced with a third-person perspective that enables the players to make aimed shots and better examine their environments. This is a major shift from the series' original formula, so this jarring change could alienate some of the older fans, but it surprisingly works well (to the point of where I might argue it's better). Although there's still some version of the old tank controls, character movements are much more fluid than before and there's a nice blend of additional actions Leon can pull off such as melee strikes on dazed enemies and climbing through/over obstacles. Seeing Leon roundhouse kick a chainsaw-wielding crazy man is something spectacular to behold.
Audio/Visual
Having played both the PlayStation 2 and PlayStation 4 versions, I can say that the original game still looks great and the newer console versions provide an extra HD upgrade that enhances nearly everything visually. Character models look good across the board (especially Leon's) and it's impressive how much Capcom was able to do with the technology they were limited to when it comes to how much is going on in-game at a single moment. Beyond character appearances, the surroundings are breath-taking as players will get to experience everything from creepy old villages and castles to military bases and swampy marshlands.
Multiplayer
Thankfully, there are no micro-transactions or DLC for this game, although later versions of it (like the PC and PS4/XB1 versions) sport updated graphics.
Replayability
There's plenty of reasons to replay this game once you finish your first playthrough. Beating the game unlocks new weapons/costumes, as well as a New Game+ mode that lets you go through Leon's story again with all the weapons and equipment you found from the first time around. Additionally, there's a Professional Difficulty, which adds a nice bit of challenge to the main campaign without going overboard like Resident Evil 7's Madhouse Difficulty. You can unlock even more stuff by playing Mercenaries Mode, which is a timed horde mode where you have to kill off waves of enemies. This one is a bit different from Resident Evil 3's version of Mercenaries, and is arguably more accessible.
The Best of the Best: Leon suplexing a zombie.
The Worst of the Worst: Ashley screaming in your ear while you're trying to fend off cultists.
Would I Recommend?
- I'm trying to imagine how ordinary life at the Salazar Castle would work. I'm envisioning someone needing to use the restroom in the middle of the night but having to ride the little rollercoaster cab back to the first castle so they can track down all of the keystones. No wonder Ramon resorted to terrorism...
- Krauser is a lot easier when you realize that he is incredibly weak to knives. He dies really quick even on Professional Difficulty when you simply slash him.
- Is Ada supposed to be one of the good guys? Since she got the sample, I'm wondering if she's indirectly responsible for all of the war crimes Wesker pulls off in Resident Evil 5.
- Leon should've left Ashley when she fell off the jet ski.
- Also, fuck the jet ski segment. Imagine dying at that part and then having to replay the entire Saddler boss fight.
- For those that are curious, Professional Difficulty seems to mainly make enemies deal more damage while also giving the player less ammo spawns from defeated enemies. In exchange for less ammo though, players can expect more money. By the time I finished my playthrough, I had maxed out all of the upgrades on all of my weapons and still had room to spend more.
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