Resident Evil Village (PS4) - Video Game Review
Despite the fact that we get yearly installments of Resident Evil these days, it really feels like it's been quite a while since the franchise's main story progressed since Resident Evil 7. I'm glad Capcom is looking forward just as much as they're looking back with their REmake games. I think this game perfectly captures both of those perspectives as it tries to embrace both the dread of Resident Evil 7, as well as the action of Resident Evil 4. With all that said, I have some thoughts.
Where You Can Find It: I played this one on PlayStation 4, however it's also available for PS5, PC/Steam, XB1, XSX, and Stadia. Based on what I've heard, this game was originally made for modern-generation consoles/PC, so I'd recommend using those platforms for optimal performance if you want the best quality.
General Information
Resident Evil Village (or Resident Evil 8) is a first-person survival horror game that was developed and published by Capcom. It was first released on 7 May 2021 and is a direct sequel to Resident Evil 7 (this may seem obvious, but the Resident Evil games aren't always directly connected). According to Liam Croft and as of 11 May 2021, it has already shipped 3 million copies, which ties it with Resident Evil 2 Remake as the third highest-selling Resident Evil game for its first week's release. Its reception has been fairly positive as it holds an 81 Metascore on Metacritic.
Three years have passed since the events of Resident Evil 7, and Ethan Winters has moved to Eastern Europe to settle down with his wife, Mia, and their newborn daughter, Rose. Their tranquil home life is violently upended when Chris Redfield murders Mia and kidnaps Rose after knocking Ethan unconscious. Ethan wakes up outside a snowy mountain village filled with monsters who have their own plans for Rose, and it's up to him to save his daughter and uncover the horrifying secrets behind the quaint hamlet.
Much of Resident Evil 7's first-person play-style has been retained for this latest installment, however players will immediately notice combat has a much larger role this time around. There's a solid amount of different enemy types that blissfully make up for the last game's dull molded monsters, and players will get to see plenty of these new creatures as they progress. Similarly, the game's bosses are pretty different in how players must approach them, with some requiring more brains than brawn. Although there was a decent enough challenge, I must admit this game felt far easier than previous Resident Evil games, however I am told the higher difficulties make up for this general lack of challenge.
Audio/Visual
It's in this particular department that Resident Evil Village truly shines. The environments from beginning to end are all really incredible to behold. Players will experience everything from chilly swamps and dilapidated villages to foreboding castles and even a haunted house. The accompanying ambient sounds enhance these environments to new heights as players will hear Ethan's shivering and the creaking of windows straining against the cold mountain winds. Beneviento's manor was easily my favorite as the subtle setting terrified me to the point of where I had to take a break halfway through.
Multiplayer
There's a likely chance that this will get future DLC, and right now there are two available DLC packs for purchase: the Trauma Pack and the Original Soundtrack. The Trauma Pack offers a new difficulty, Resident Evil 7 re-cap videos, a new gun, and some cosmetic add-ons. Considering its price ($12.99 on Steam), it's certainly not worth it and I don't recommend it. The re-cap videos are nice, but the gun is practically useless and the cosmetics just don't seem worth the money. The Original Soundtrack is good for the music lovers out there, but I wasn't particularly impressed with this game's background music.
Replayability
Like previous entries, there's a New Game+ mode where players can experience the campaign again with all the weapons and gear they found during their last playthrough. Additionally, players can unlock even more weapons via the game's Bonus section where they can spend points earned from achievements to purchase new gear, concept art, models, and more. One of the things they can unlock is a Mercenaries Mode akin to previous Resident Evil games where players go up against hordes of enemies to rack up high scores. I'm certainly keen to go through the campaign again on a harder difficulty, however I will admit that certain sections of the game will be fairly boring on the second playthrough as Beneviento's section specifically loses much of its luster once the player knows what they need to do.
The Best of the Best: The incredibly detailed environments and ambience.
The Worst of the Worst: The sluggish factory segment.
Would I Recommend?
- Ethan's hands can shield him from getting smashed by giant metal behemoths and acid rain, but apparently the fangs of one lycan are too much.
- I really liked the optional bosses in this. I apparently missed the one in the field, so I'm looking forward to that challenge on my second playthrough.
- I was over the factory segment before I even finished the first floor. When I discovered there were two more floors to deal with, I was ready to just let Miranda have Rose at that point.
- Even after everyone explains that Mother Miranda swapped places with Mia, I refused to believe it. I kept thinking that she'd actually swapped places with Chris and that the Chris we had encountered throughout the game was actually Miranda using us to kill off her "children."
- I must admit that this explains why Mia took more bullets than Tony Montana to kill.
- This definitely explains why the hag was able to roam around the village without getting mauled.
- Umber Eyes was right to criticize Chris for not telling Ethan what was going on. The entire trajectory of this game's story could've been drastically altered if Chris had just taken two minutes to tell Ethan about Mother Miranda.
- The tie-in to old Umbrella was so badly executed it reminded me of Resident Evil Survivor's awful attempt to connect to Resident Evil 2. Based on the trailers, I had assumed this section of Eastern Europe was simply home to some of the leftovers of Umbrella before it collapsed. I feel like that would've been a more plausible idea than Spencer deciding to vacation in some random mountain hamlet.
- So the BSAA are the bad guys now? I hope someone told all the other Resident Evil characters that have been in the BSAA since Resident Evil 5...
- Ethan dying at the end was a great way to end his story. Capcom seems to have a serious problem with not being willing to let go of their main characters and I'm glad Ethan got an organic conclusion.
- Seriously Capcom, Billy is still in Racoon Forest somewhere and we never saw what happened to Sheva, Carlos, Jake, or Natalia.
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